Dragon Ball Z - Hyper Dimension (japan)

Dragon Ball Z - Hyper Dimension (japan) Game

📅 1996 ✍️ Bandai

Super Nintendo

Dragon Ball Z - Hyper Dimension (Japan) game
Z A
X B
A X
S Y
V Select
Enter Start
Move

Dragon Ball Z: Hyper Dimension was the last DBZ game on the Super Famicom, and it definitely went out with a bang. The art style’s a bit grittier than the usual bright, cartoonish look—more shadows, heavier outlines—which actually fits the fights surprisingly well. Instead of the usual side-scrolling brawler stuff from earlier games, this one’s a straight-up 2D fighter, like Street Fighter but with Kamehamehas.

First time I played, I jumped straight into Goku and immediately got wrecked by Vegeta’s combos. The controls take a second to click, but once they do, pulling off teleports and beam clashes feels way smoother than it has any right to on the SNES. Some characters play totally different—Piccolo’s stretchy arms are weirdly fun, and Frieza’s death beams are just mean.

It’s not perfect (the AI cheats sometimes), but for a late-gen SNES fighter, it holds up way better than it should. If you ever wanted to see what DBZ would look like with actual fighting game mechanics, this is the one.

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