

Oh man, Ocarina of Time—where do I even start? You grab that N64 controller and suddenly you're little Link in Kokiri Forest, running around getting scolded by Mido for not having a fairy yet. The second you step into Hyrule Field for the first time with that sweeping music? Chills.
It's one of those games where everything just clicks—the dungeons feel like actual places, not just levels. You'll be flipping switches in the Deku Tree one minute, then years later as adult Link, staring down a zombie-infested well in Kakariko Village. And that ocarina? Way more than just a plot device. Play the right song and you're warping across time, changing entire landscapes. Mess up the Song of Storms and you'll be stuck figuring out why the windmill guy hates you now.
Some puzzles still make me scratch my head (water temple, I'm looking at you), but nailing a perfect hookshot swing across a gap never gets old. The N64 graphics somehow hold up too—there's this weird charm to the blocky NPCs and those low-poly chickens you can terrorize.
Honestly, it ruined other adventure games for me for years. Nothing else had that mix of freedom and "wait, how did those two side quests just connect?" moments.
Must-play games
-
Super Smash Bros. (n64)
-
Wwf Wrestlemania 2000 (j) (n64)
-
Fifa 99 (europe) (n64)
-
Command & Conquer (e) (n64)
-
Paperboy (e) (n64)
-
Destruct Derby (n64)
-
Mystical Ninja Starring Goemon (e) (n64)
-
O.d.t. (usa) (proto) (n64)
-
Jikkyou World Soccer 3 (j) (n64)
-
V-rally Edition 99 (e) (n64)
-
Brunswick Circuit Pro Bowling (n64)
-
Big Mountain 2000 (n64)