

If you've ever wanted to feel like a hacker-slash-samurai in a neon-lit digital world, Megaman Battle Network 5 Team Colonel nails it. You start off as Lan, a kid with a NetNavi (basically a digital warrior buddy), and immediately get thrown into this weirdly cool mix of RPG and real-time strategy. The battles? They happen on a grid, and you're frantically slapping down attack chips while dodging enemy fire—kinda like playing chess if chess had lasers and explosions.
Team Colonel’s got a grittier vibe than the other version (Team Protoman), with a crew that feels like cyberpunk mercenaries. The first time you summon Colonel’s sword attack and slice through viruses, it just *clicks*. And yeah, the chip system takes a minute to wrap your head around—I definitely fumbled my first few fights—but once you get a rhythm going, chaining attacks together feels stupidly satisfying.
Also, the music slaps. That GBA synth somehow still holds up. You’ll be humming the battle theme for days.
Must-play games
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Megaman Battle Network (e)(rocket) (gba)
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Megaman Battle Network 3 Blue Version (u)(independent) (gba)
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Megaman Battle Network 6 : Timaeus Patch (gba)
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Shin Megami Tensei - Devil Children - Puzzle De Call (j)(batman) (gba)
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Megaman Battle Chip Challenge (e)(rising Sun) (gba)
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Megaman Battle Network 7 Lost Dimension (demo 2) (gba)
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Megaman Battle Network 4 Blue Moon (gba)
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Megaman Battle Chip Challenge (gba)
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Megaman Zero 3 (gba)
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Megaman Battle Network 5 - Team Colonel (u)(trashman) (gba)
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Megaman Battle Network 5 - Team Protoman (u)(trashman) (gba)
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Megaman Battle Network 5 Team Protoman (gba)