

If you've ever wanted to feel like a hacker kid fighting digital monsters in a neon cyberworld, Megaman Battle Network 4 Blue Moon nails that vibe perfectly. You play as Lan and his digital buddy Megaman, running around both the real world and the Net—half RPG exploration, half tactical card battles where you're slinging Battle Chips like some kind of tech-savvy wizard.
The combat's weirdly satisfying once it clicks—you're stuck in a grid dodging attacks while lining up your own counterstrikes, and the chip system means no two fights play out exactly the same. Some combos feel downright broken (in a good way) when you stumble into them. Story's cheesy anime nonsense in the best possible way, complete with rival NetBattlers who act like you kicked their dog.
Fair warning: the random encounters get brutal if you're not upgrading your folder regularly. I spent way too long grinding for certain chips just to survive later areas. Still, there's something addictive about tweaking your loadout before each big fight. If you played any of the earlier Battle Network games, this one cranks up the chaos just enough to feel fresh.
Must-play games
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Megaman Battle Network (e)(rocket) (gba)
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Megaman Battle Network 3 Blue Version (u)(independent) (gba)
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Megaman Battle Network 6 : Timaeus Patch (gba)
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Shin Megami Tensei - Devil Children - Puzzle De Call (j)(batman) (gba)
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Megaman Battle Chip Challenge (e)(rising Sun) (gba)
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Megaman Battle Network 7 Lost Dimension (demo 2) (gba)
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Megaman Battle Chip Challenge (gba)
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Megaman Zero 3 (gba)
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Megaman Battle Network 5 - Team Colonel (u)(trashman) (gba)
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Megaman Battle Network 5 - Team Protoman (u)(trashman) (gba)
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Megaman Battle Network 5 Team Protoman (gba)
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Megaman Zero 2 (gba)