

Man, MegaMan Battle Network was such a weird, cool twist on the classic formula. Instead of running and gunning through levels, you're jacking into the net as MegaMan.EXE, battling viruses in this grid-based combat system that feels like a mix of turn-based and real-time. At first, the whole "pick chips for your folder" thing threw me—why can't I just shoot stuff normally? But once you get the hang of it, slinging attack combos feels surprisingly tactical.
The GBA spritework still holds up, too—bright colors, chunky explosions, and those little victory animations after clearing a fight. And yeah, you can totally play it on an emulator now, but good luck not getting sucked into tweaking your chip loadout for hours. It’s one of those games where you start thinking, "Just one more battle," and suddenly it's 2 AM.
Definitely a cult favorite for a reason.
Must-play games
-
Megaman Battle Network 3 Blue Version (u)(independent) (gba)
-
Megaman Battle Network 6 : Timaeus Patch (gba)
-
Shin Megami Tensei - Devil Children - Puzzle De Call (j)(batman) (gba)
-
Megaman Battle Chip Challenge (e)(rising Sun) (gba)
-
Megaman Battle Network 7 Lost Dimension (demo 2) (gba)
-
Megaman Battle Network 4 Blue Moon (gba)
-
Megaman Battle Chip Challenge (gba)
-
Megaman Zero 3 (gba)
-
Megaman Battle Network 5 - Team Colonel (u)(trashman) (gba)
-
Megaman Battle Network 5 - Team Protoman (u)(trashman) (gba)
-
Megaman Battle Network 5 Team Protoman (gba)
-
Megaman Zero 2 (gba)