

MegaMan Battle Network 3 Blue Version is one of those GBA gems where you split your time between Lan in the real world and MegaMan in cyberspace—kinda like a digital Pokémon with more hacking and less grass. The World Three’s back at it, and you’ve got to stop them by jacking into networks, blasting viruses, and tweaking MegaMan’s stats with the Navi Customizer (which, honestly, I spent way too long fiddling with).
First 10 minutes? You’re thrown into a battle tutorial, then immediately hit with that classic "oh no, the internet’s broken again" crisis. The mix of RPG and action combat still holds up—timing your shots while dodging feels way more involved than just mashing A. And if you’ve played the earlier games, the new Style Changes add some fun twists. Just don’t expect the story to win awards—it’s cheesy in that early-2000s anime way, but that’s part of the charm.
Also, yes, there’s a reason people still argue about Blue vs. White Version years later.
Must-play games
-
Megaman Battle Network (e)(rocket) (gba)
-
Megaman Battle Network 6 : Timaeus Patch (gba)
-
Shin Megami Tensei - Devil Children - Puzzle De Call (j)(batman) (gba)
-
Megaman Battle Chip Challenge (e)(rising Sun) (gba)
-
Megaman Battle Network 7 Lost Dimension (demo 2) (gba)
-
Megaman Battle Network 4 Blue Moon (gba)
-
Megaman Battle Chip Challenge (gba)
-
Megaman Zero 3 (gba)
-
Megaman Battle Network 5 - Team Colonel (u)(trashman) (gba)
-
Megaman Battle Network 5 - Team Protoman (u)(trashman) (gba)
-
Megaman Battle Network 5 Team Protoman (gba)
-
Megaman Zero 2 (gba)