

Okay, so MegaMan Battle Chip Challenge is this weird little GBA spinoff where you're basically building decks of battle chips instead of running around blasting stuff like in the main series. You pick a Navi—I usually go with MegaMan because, well, duh—and then slap together a loadout of attack chips before each fight.
Here's the thing: battles play out automatically once you start, so it's all about setting up your chip combos right. Some chips chain together for bigger damage, others have weird effects like freezing enemies. Took me a few fights to stop just stacking swords and actually think about timing.
It's got that classic Battle Network aesthetic, but way more menu-heavy. Not gonna lie, the first hour feels slow until you unlock better chips. Still, there's something satisfying about watching your setup shred the opponent's Navi without lifting a finger.
Must-play games
-
Megaman Battle Network (e)(rocket) (gba)
-
Megaman Battle Network 3 Blue Version (u)(independent) (gba)
-
Megaman Battle Network 6 : Timaeus Patch (gba)
-
Shin Megami Tensei - Devil Children - Puzzle De Call (j)(batman) (gba)
-
Megaman Battle Chip Challenge (e)(rising Sun) (gba)
-
Megaman Battle Network 7 Lost Dimension (demo 2) (gba)
-
Megaman Battle Network 4 Blue Moon (gba)
-
Megaman Battle Chip Challenge (gba)
-
Megaman Zero 3 (gba)
-
Megaman Battle Network 5 - Team Colonel (u)(trashman) (gba)
-
Megaman Battle Network 5 - Team Protoman (u)(trashman) (gba)
-
Megaman Battle Network 5 Team Protoman (gba)