

If you've ever wanted to feel like a hacker kid in a neon-lit cyberworld, MegaMan Battle Network 5: Team Protoman nails that vibe. It’s half RPG, half tactical card battler—you’re jacking into the net, dodging viruses, and slinging "Battle Chips" like some kind of digital gunslinger. Protoman’s crew is way more aggressive than Colonel’s team in the other version, so expect faster fights and flashier combos.
The first ten minutes? You’ll be customizing your folder (that’s your deck of attack chips), figuring out how terrain affects battles, and realizing that yes, you do need to grind a little for better chips. The pixel art still holds up, especially when Protoman does his ridiculous spinning sword move. Just don’t expect the story to blow your mind—it’s classic "stop the evil org" stuff, but the real fun’s in tweaking your loadout to shred bosses faster.
Also, good luck not humming the battle theme for days.
Must-play games
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Megaman Battle Network (e)(rocket) (gba)
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Megaman Battle Network 3 Blue Version (u)(independent) (gba)
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Megaman Battle Network 6 : Timaeus Patch (gba)
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Shin Megami Tensei - Devil Children - Puzzle De Call (j)(batman) (gba)
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Megaman Battle Chip Challenge (e)(rising Sun) (gba)
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Megaman Battle Network 7 Lost Dimension (demo 2) (gba)
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Megaman Battle Network 4 Blue Moon (gba)
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Megaman Battle Chip Challenge (gba)
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Megaman Zero 3 (gba)
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Megaman Battle Network 5 - Team Colonel (u)(trashman) (gba)
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Megaman Battle Network 5 - Team Protoman (u)(trashman) (gba)
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Megaman Battle Network 5 Team Protoman (gba)