

Dungeons & Dragons: Warriors of the Eternal Sun is one of those Genesis RPGs that feels like a tabletop session crammed into a cartridge. You start by rolling up a party—fighters, clerics, the usual suspects—but the twist is you’re stranded in this weird pocket dimension full of sunken ruins and floating islands. The overworld’s got that classic D&D vibe, all hex grids and random encounters, but the dungeons? Proper first-person crawls where you’re mapping walls on graph paper like it’s 1985.
Combat’s turn-based but with this odd hybrid system where positioning actually matters—archers in the back, meat shields up front. Spells feel powerful when they land, though half the time my mage would whiff a fireball and roast the entire party instead. And yeah, the graphics are chunky Genesis-era sprites, but there’s something charming about how the game just dumps you into this world with zero handholding. Found a talking sword in a swamp once that demanded sacrifices. Classic D&D nonsense.
It’s janky in places (good luck figuring out the teleport maze without a guide), but if you miss when RPGs made you work for every scrap of progress, this one’s a time capsule worth cracking open.
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