

Dungeons & Dragons: Warriors of the Eternal Sun yɛ saa Genesis RPGs no mu baako a ɛte sɛ tabletop session a wɔahyɛ no ma wɔ cartridge mu. Wofi ase denam apontow bi a wobɛbobɔw so —akofo, asɔfo, wɔn a wɔtaa susuw sɛ wɔyɛ saa —nanso twitwa no ne sɛ woakɔda kotoku mu nsusuwii a ɛyɛ nwonwa yi a amamfõ a akɔ fam ne nsupɔw a ɛsensɛn nsu so ayɛ no ma no so. The overworld's got that classic D&D vibe, hex grids nyinaa ne random encounters, nanso dungeons no? Onipa a odi kan a ɔfata a ɔwea wɔ baabi a woreyɛ afasu ho mfonini wɔ graph krataa so te sɛ nea ɛyɛ 1985 no.
Combat no turn-based nanso saa odd hybrid nhyehyɛe yi a positioning ho hia ankasa —archers wɔ akyi, nam kyɛm wɔ anim. Nkrabea te nka sɛ wɔwɔ tumi bere a wosi fam no, ɛwom sɛ bere a me mage no bɛyɛ no fã bi bɛbɔ ogya bɔɔl bi na ayɛ apontow no nyinaa mmom de. Na yeah, graphics no yɛ chunky genesis-era sprites, nanso biribi wɔ hɔ a ɛyɛ fɛ wɔ sɛnea agoru no tow wo gu wiase yi mu kɛkɛ a nsa ntumi nkura mu. Wohuu nkrante bi a ɛrekasa wɔ atɛkyɛ mu bere a na ɛhwehwɛ sɛ wɔbɔ afɔre no. Classic D&D nkwaseasɛm.
Ɛyɛ janky wɔ mmeae (good luck figuring out the teleport maze without a guide), nanso sɛ wopa bere a RPGs maa wo yɛɛ adwuma wɔ scrap biara a ɛfa nkɔso ho a, eyi yɛ time capsule a ɛfata sɛ ɛpaapae.
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