

Wizardry Gaiden 2 on the Game Boy is one of those RPGs that feels way bigger than it has any right to be. You start off rolling a party—classic Wizardry style—and immediately get thrown into these claustrophobic, grid-based dungeons where every step could mean running into something that’ll wreck you if you’re not careful.
I remember my first run ended embarrassingly fast because I didn’t balance my party right. Turns out bringing three mages with no tank is a terrible idea when skeletons start swarming you in the second hallway. The spell system’s got that old-school charm where you’re scribbling down notes because the game sure isn’t holding your hand.
It’s got that satisfying crunch of early dungeon crawlers—every new floor feels like an accomplishment, and finding a halfway decent sword after hours of rusty daggers actually makes you cheer. Just don’t expect flashy cutscenes or tutorials. This one’s all about the grind, the strategy, and that weird thrill of barely escaping with your party intact.
If you’ve got the patience for it, there’s something weirdly addictive about mapping dungeons on graph paper while your cleric prays for one more heal spell.
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