

Ultima III on NES is one of those old-school RPGs that feels way ahead of its time. You're back in Sosaria, rounding up a party to take down Exodus—the last nasty piece of Mondain and Minax’s legacy. The first thing that hits you? The sprites actually move, which was wild back then. No more stiff little icons—your party walks around, fights animate, and everything just feels more alive.
Instead of solo adventures like the first two games, you’ve got a full crew to manage now. Battles flip to a separate screen where positioning matters, and you’ll quickly realize mashing attack won’t cut it. Some enemies shrug off swords but fold to magic, others just need a good flanking. Took me a few fights to stop treating my wizard like a backup fighter, but once the spells clicked, it got way more satisfying. The dungeons are still maze-like nightmares (bring graph paper), but that’s part of the charm. It’s rough around the edges by today’s standards, but you can see how this thing shaped RPGs for years after.
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