Simearth - The Living Planet (japan) (rev 0a)

Simearth - The Living Planet (japan) (rev 0a) Game

📅 1990 ✍️ Maxis

Super Nintendo

SimEarth - The Living Planet (Japan) (Rev 0A) game
Z A
X B
A X
S Y
V Select
Enter Start
Move

SimEarth on SNES is like playing god with a whole planet—except you’re not just zoning neighborhoods like in SimCity. You start with a barren rock and tweak everything from the atmosphere to tectonic plates, trying to nudge life from single-celled goop into something that can build cities (or at least not go extinct immediately).

It’s way more abstract than SimCity—you’re adjusting sliders for oxygen levels and watching tiny dots evolve over millennia. Sometimes your experiments backfire hilariously (oops, too much CO2 and now everything’s a desert), but when a civilization finally pops up, it feels weirdly rewarding. The interface is clunky by modern standards, but there’s something hypnotic about micromanaging an entire biosphere.

Just don’t expect flashy graphics—this is pure 16-bit spreadsheet gaming with a side of existential dread.

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