

Final Fantasy I & II: Dawn of Souls is basically a polished-up double feature of the first two Final Fantasy games, but with some nice extras. The pixel art got a glow-up, the combat feels smoother, and there are these new optional dungeons that weren’t in the originals—good if you’re into grinding for rare loot or just want more to do after the main story.
FFI is your classic "pick four jobs and go kill Chaos" setup—simple but satisfying, especially if you like old-school RPGs where you tweak your party comp. FFII’s the weird one with that experimental leveling system where using skills makes them stronger (swing swords a lot, get swole). It’s janky but kinda charming once you get used to it.
Honestly, it’s the best way to play these unless you’re a purist who wants the NES versions with all their clunky glory.
Must-play games
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Final Fantasy I & Ii : Dawn Of Souls (gba)
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Final Fantasy Tactics Advance (gba)
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Final Fantasy I & Ii Advance (j)(hyperion) (gba)
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Final Fantasy V Advance (gba)
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Final Fantasy Vi Advance (e)(eternity) (gba)
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Final Fantasy Iv Advance (gba)
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Final Fantasy I & Ii : Dawn Of Souls : Mod Of Balance (gba)
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Final Fantasy I : Ii Advance (gba)
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Final Fantasy Vi Advance (j)(wrg) (gba)
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Final Fantasy Iv Advance (u)(independent) (gba)
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Final Fantasy V Advance (u)(independent) (gba)
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Final Fantasy Vi Advance (u)(xenophobia) (gba)