

Final Fantasy I & II Advance is basically the GBA love letter to the classics—two full RPGs packed into one cart. You start off picking your party (I always go for a fighter, thief, white mage, and black mage combo) and suddenly you're knee-deep in turn-based battles against goblins and skeletons. The pixel art somehow still holds up, especially on that tiny GBA screen.
The first game feels old-school in that "no hand-holding" way—you wander towns talking to NPCs for cryptic clues, and dungeons will wreck you if you don't stock up on potions. FFII’s a bit weirder with its level-up system where your stats grow based on what you actually do in battle (spam spells to boost magic, etc.). Both have that classic Final Fantasy vibe—chocobos, airships, and villains with unnecessarily elaborate armor.
It’s not the fanciest remake, but having these two on the go still feels like magic. Just don’t forget to save before the Marsh Cave.
Must-play games
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Final Fantasy I & Ii : Dawn Of Souls (gba)
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Final Fantasy Tactics Advance (gba)
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Final Fantasy I & Ii Advance (j)(hyperion) (gba)
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Final Fantasy V Advance (gba)
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Final Fantasy Vi Advance (e)(eternity) (gba)
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Final Fantasy Iv Advance (gba)
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Final Fantasy I & Ii : Dawn Of Souls : Mod Of Balance (gba)
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Final Fantasy Iv Advance (u)(independent) (gba)
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Final Fantasy V Advance (u)(independent) (gba)
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Final Fantasy Vi Advance (u)(xenophobia) (gba)
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Final Fantasy V Advance (e)(eternity) (gba)
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Final Fantasy Vi Advance (j)(wrg) (gba)