

Okay, so The Legend of Zelda: Fourth Quest is basically someone’s love letter to the original Zelda—but cranked up. You start in a familiar-looking Hyrule, except nothing’s where it’s supposed to be. That first dungeon? Way meaner than I remember. The overworld map tricks you into thinking you know where to go, then throws curveballs like hidden caves behind random bushes.
The music’s still that classic chiptune goodness, but the difficulty’s closer to Zelda II’s “why is everything trying to murder me” energy. Found myself burning through potions way faster than usual, and those dungeon keys? Hoard them. Trust me.
If you’ve played the original to death, this feels like stumbling into a weird, secret version of it—same heart-pounding exploration, but with enough twists to keep you on your toes. Just don’t expect Ganon to go down easy this time.
Must-play games
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Super Metroid (snes) (snes)
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Ultimate Mortal Kombat 3 (snes) (snes)
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The Legend Of Zelda (snes) (snes)
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Star Fox (snes) (snes)
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Chrono Trigger (snes) (snes)
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Secret Of Mana (snes) (snes)
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Mighty Morphin Power Rangers - The Fighting Edition (snes)
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Mighty Morphin Power Rangers (europe) (snes)
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Mighty Morphin Power Rangers - Fighting Edition (snes)
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Mighty Morphin Power Rangers - The Movie (snes)
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Spider-man And The X-men In Arcade's Revenge (4 Man Version) (snes)
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Death And Return Of Superman, The (europe) (snes)