

Super Street Fighter II Turbo: Revival on GBA is basically the arcade classic crammed into your pocket—and somehow, it still feels great. You’ve got all the usual suspects: Ryu’s fireballs, Chun-Li’s lightning kicks, even Dhalsim’s stretchy limbs. The controls are tighter than I expected for a handheld port, though pulling off Zangief’s spinning piledriver takes some practice on that tiny D-pad.
Matches are fast, chaotic, and exactly what you’d want from Street Fighter. The AI doesn’t mess around, either—Bison will wreck you if you’re not careful. What’s cool is that they added a few extras, like a training mode to lab combos (useful) and a weird gallery thing (less useful). It’s not perfect—the sprite flicker gets rough with four characters on screen—but for portable Hadoukens? No complaints.
If you’ve got a GBA and even a passing interest in fighting games, this one’s a no-brainer.
Must-play games
-
Street Fighter Alpha 3 (u)(independent) (gba)
-
Street Fighter Alpha 3 (e)(quartex) (gba)
-
Super Street Fighter Ii X Revival (j)(eurasia) (gba)
-
Street Fighter Zero 3 Upper (gba)
-
Street Fighter Alpha 3 (gba)
-
Super Street Fighter Ii X : Revival (gba)
-
Street Fighter Zero 3 Upper (j)(eurasia) (gba)
-
Street Fighter 2 (flash)
-
Street Fighter Ii (brazil) (sms)
-
Super Street Fighter Ii - The New Challengers (sega)
-
Street Fighter Ii' - Special Champion Edition (sega)
-
Super Street Fighter Ii – The New Challengers (sega)