

Prince of Persia on the Sega Genesis is one of those games that feels way ahead of its time. You’ve got this fluid, rotoscoped animation that still looks slick today—the way the prince flips, rolls, and dangles from ledges just feels right. At first, the controls take a second to click (that sword swing has a weird delay), but once you get the rhythm down, it’s pure momentum—sprinting past traps, barely making jumps, and watching your health tick away from those sneaky floor spikes.
It’s tough, no lie. You’ve got an hour to rescue the princess, and those time limits don’t mess around. But there’s something satisfying about memorizing the palace layout, figuring out which guards to fight and which to just vault over. And that final swordfight? Still one of the most tense moments in 16-bit gaming. If you’ve only played the later 3D versions, this is worth revisiting just to see where it all started.
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