

Okay, so Mega Man Battle Network is this weird little GBA gem where you’re basically a kid with a cyber-pet that fights viruses in internet back alleys. It sounds goofy, but trust me—it works. You’ll spend half your time running around town as Lan, solving NPC problems, and the other half diving into cyberspace as MegaMan.EXE, blasting enemies with a deck of attack chips you collect. The combat’s this weird grid-based real-time thing where you’re dodging and firing off sword slashes or cannons mid-fight. Took me a few battles to stop face-tanking everything.
What’s cool is how much personality it squeezes into a tiny cartridge. The internet feels like a neon maze full of secrets, and the chip system? Way deeper than I expected. You start hoarding codes to combo attacks, and suddenly you’re theory-crafting like some net-battling nerd. Also, the music slaps—those battle jingles still live in my head rent-free. If you ever wanted Pokémon but with more hacking and less animal cruelty, here’s your fix.
Must-play games
-
Megaman Battle Network (e)(rocket) (gba)
-
Megaman Battle Network 3 Blue Version (u)(independent) (gba)
-
Megaman Battle Network 6 : Timaeus Patch (gba)
-
Shin Megami Tensei - Devil Children - Puzzle De Call (j)(batman) (gba)
-
Megaman Battle Chip Challenge (e)(rising Sun) (gba)
-
Megaman Battle Network 7 Lost Dimension (demo 2) (gba)
-
Megaman Battle Network 4 Blue Moon (gba)
-
Megaman Battle Chip Challenge (gba)
-
Megaman Zero 3 (gba)
-
Megaman Battle Network 5 - Team Colonel (u)(trashman) (gba)
-
Megaman Battle Network 5 - Team Protoman (u)(trashman) (gba)
-
Megaman Zero 2 (gba)