

Man, Mega Man Battle Network 6: Cybeast Gregar still holds up. You start off in Lan’s shoes—just a kid with a NetNavi, basically a digital buddy who fights viruses in cyberspace. But this time, things get wild fast. Some rogue AI creatures called Cybeasts are tearing up the net, and guess who gets stuck dealing with it?
The battles are this weird mix of turn-based and real-time—you’re moving Megaman around a grid while slinging Battle Chips like firewalls or sword slashes. At first, it feels chaotic, but once you get the rhythm, chaining attacks together is stupidly satisfying. And the customization? You can tweak Megaman’s abilities so much it’s almost overwhelming. I spent way too long digging through chip combos just to see what ridiculous setups I could pull off.
If you played the older Battle Network games, this one’s a solid finale—Gregar’s got that classic mix of cheesy dialogue, tough boss fights, and that weirdly addictive net-battling loop. Even if you’re new, it’s a great place to jump in before the series wrapped up. Just don’t blame me when you lose track of time grinding for rare chips.
Must-play games
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Megaman Battle Network (e)(rocket) (gba)
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Megaman Battle Network 3 Blue Version (u)(independent) (gba)
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Megaman Battle Network 6 : Timaeus Patch (gba)
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Megaman Battle Chip Challenge (e)(rising Sun) (gba)
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Shin Megami Tensei - Devil Children - Puzzle De Call (j)(batman) (gba)
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Megaman Battle Network 7 Lost Dimension (demo 2) (gba)
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Megaman Battle Network 4 Blue Moon (gba)
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Megaman Battle Chip Challenge (gba)
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Megaman Zero 3 (gba)
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Megaman Battle Network 5 - Team Colonel (u)(trashman) (gba)
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Megaman Battle Network 5 - Team Protoman (u)(trashman) (gba)
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Megaman Zero 2 (gba)