

Wizardry Gaiden 2 is one of those old-school dungeon crawlers that somehow makes grinding feel satisfying—even on the tiny Game Boy screen. You start by rolling up a party of misfits (I always go heavy on mages, but good luck keeping them alive early on) and then dive straight into dark, grid-based dungeons where every step could mean a trap or an ambush.
The translation patch makes it way more playable, though you’ll still run into some charmingly clunky RPG dialogue. Combat’s turn-based and brutal—no hand-holding here. One wrong move against a pack of goblins, and suddenly you’re reloading your last save. But when your spells finally start landing and you uncover a hidden treasure room? That’s the good stuff.
It’s got that classic Wizardry vibe: punishing but weirdly addictive if you’re into methodical, slow-burn RPGs. Just don’t expect flashy graphics—this is pure late-’90s Game Boy dungeon-crawling at its most stripped-down.
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