

Ultraman Club on Game Boy is pure 90s kaiju nostalgia—you start off picking between a few classic Ultraman forms, each with their own beam attacks and flying animations. The sprites are tiny but surprisingly detailed for the hardware, especially when you pull off a Specium Ray and the screen flashes white.
First level throws you right into it: some crusty alien invader stomping through a city while you've got to time your punches between its weird wind-up attacks. The controls feel a little stiff at first (it is a Game Boy fighter), but there's something satisfying about nailing the timing on a flying kick or when to switch from melee to beams.
Honestly, half the fun is seeing how they adapted the show's rubber-suit monsters into these chunky pixel versions. That first time you fight Baltan and realize his split-second teleport is just as annoying here as in the TV series? Classic.
It's not the deepest fighter, but for a quick Ultraman fix between bus rides, it still holds up.
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