

Shin Megami Tensei Devil Children: Koori No Sho is one of those GBA RPGs that doesn’t mess around—you start off in a frozen wasteland, negotiating with demons before you even get your bearings. The vibe is bleak, icy, and weirdly cozy once you settle into the rhythm of recruiting monsters and figuring out who to trust.
It’s got that classic SMT feel where every conversation with a demon could go sideways, and your party is basically a revolving door of creatures you’ve talked into joining you. The ice theme isn’t just for show, either—some areas actually freeze your movement if you linger too long, which is equal parts annoying and atmospheric.
If you’ve played any of the Devil Children games, you know the drill: fusion, moral choices, and a story that’s way darker than the chibi sprites suggest. This one’s no exception. Just don’t expect it to hold your hand—half the fun is stumbling into a fight you’re wildly unprepared for and scrambling to fuse something that won’t get obliterated in one hit.
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