

If you've ever wanted to feel like a cyberpunk kid saving the digital world from your school desk, Mega Man Battle Network 4: Red Sun nails that vibe perfectly. You play as Lan and his NetNavi MegaMan, running around both the real world and cyberspace—one minute you're dealing with school bullies, the next you're blasting viruses with your buster in grid-based battles that somehow feel like a mix of poker and chess.
The combat's the real star here—you're constantly swapping chips mid-fight, trying to line up combos while dodging attacks in real time. I spent way too long figuring out which folder setup worked best (spoiler: swords are busted if you time them right). The story's a bit goofy with its "save the world from vague internet threats" plot, but the NPCs have this weird charm, especially the random net-battlers who challenge you in back alleys.
It's got that classic GBA pixel art too—all chunky, colorful sprites that make the cyber world feel alive. Just don't expect the translation to win any awards. You'll be jacking in before you realize you've wasted an entire afternoon on chip codes and secret areas.
Must-play games
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Megaman Battle Network (e)(rocket) (gba)
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Megaman Battle Network 3 Blue Version (u)(independent) (gba)
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Megaman Battle Network 6 : Timaeus Patch (gba)
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Shin Megami Tensei - Devil Children - Puzzle De Call (j)(batman) (gba)
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Megaman Battle Chip Challenge (e)(rising Sun) (gba)
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Megaman Battle Network 7 Lost Dimension (demo 2) (gba)
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Megaman Battle Network 4 Blue Moon (gba)
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Megaman Battle Chip Challenge (gba)
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Megaman Zero 3 (gba)
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Megaman Battle Network 5 - Team Colonel (u)(trashman) (gba)
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Megaman Battle Network 5 - Team Protoman (u)(trashman) (gba)
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Megaman Zero 2 (gba)