

Man, Megaman Battle Network 3 White still holds up. You start off just like any other kid in this cyberpunk-ish world—school, chores, and then boom, you're diving into the Net with Megaman.EXE to fry some viruses. The battles are this weird mix of real-time action and card strategy—you’re dodging attacks while frantically picking chips from your folder to counter. At first, I kept fumbling the timing, but once it clicks, you feel like a genius lining up combos.
The White version’s got some exclusive chips and Navis you won’t find in Blue, like Bowlman (yeah, a bowling-themed Navi—don’t laugh, he’s weirdly strong). The story’s got that classic anime vibe—corporate conspiracies, rogue AIs, and Lan yelling "Jack in!" like his life depends on it. By the time you hit the postgame, you’ll be grinding secret chips and hunting down hidden bosses without even realizing how deep you’ve sunk. If you missed this back in the GBA days, it’s still a blast to play now.
Must-play games
-
Megaman Battle Network (e)(rocket) (gba)
-
Megaman Battle Network 3 Blue Version (u)(independent) (gba)
-
Megaman Battle Network 6 : Timaeus Patch (gba)
-
Shin Megami Tensei - Devil Children - Puzzle De Call (j)(batman) (gba)
-
Megaman Battle Chip Challenge (e)(rising Sun) (gba)
-
Megaman Battle Network 7 Lost Dimension (demo 2) (gba)
-
Megaman Battle Network 4 Blue Moon (gba)
-
Megaman Battle Chip Challenge (gba)
-
Megaman Zero 3 (gba)
-
Megaman Battle Network 5 - Team Colonel (u)(trashman) (gba)
-
Megaman Battle Network 5 - Team Protoman (u)(trashman) (gba)
-
Megaman Battle Network 5 Team Protoman (gba)