

MegaMan Battle Network is one of those weird, brilliant twists on the usual formula—instead of running and gunning, you're basically playing a mix of real-time strategy and a card game during battles. Sounds messy, but it clicks way faster than you'd think. Just mash A and figure it out as you go.
You play as Lan, a kid in a world where everyone’s got a little AI buddy called a Navi living in their PeT (basically a supercharged Tamagotchi). His Navi? Megaman.EXE, who’s… not like the others. The story’s straightforward—some new threat pops up, you jack Megaman into a computer, and suddenly you’re dodging viruses in a neon grid while Lan shouts advice from the real world. It’s oddly cozy.
Honestly, the battle system’s the star here. You’re shuffling chips (cards, basically) mid-fight to pull off attacks, and the back-and-forth between Lan’s overworld actions and Megaman’s hacking gives it this weirdly satisfying rhythm. Started a whole franchise for a reason.
Must-play games
-
Megaman Battle Network (e)(rocket) (gba)
-
Megaman Battle Network 3 Blue Version (u)(independent) (gba)
-
Megaman Battle Network 6 : Timaeus Patch (gba)
-
Shin Megami Tensei - Devil Children - Puzzle De Call (j)(batman) (gba)
-
Megaman Battle Chip Challenge (e)(rising Sun) (gba)
-
Megaman Battle Network 7 Lost Dimension (demo 2) (gba)
-
Megaman Battle Network 4 Blue Moon (gba)
-
Megaman Battle Chip Challenge (gba)
-
Megaman Zero 3 (gba)
-
Megaman Battle Network 5 - Team Colonel (u)(trashman) (gba)
-
Megaman Battle Network 5 - Team Protoman (u)(trashman) (gba)
-
Megaman Battle Network 5 Team Protoman (gba)