

Lemmings 2: The Tribes is that weird, wonderful sequel where the little green-haired guys finally get some personality. Instead of one generic horde, you’ve got 12 tribes—everything from cavemen with clubs to astronauts who bounce in low gravity. Each tribe’s levels play totally differently, which keeps it from feeling like just more of the same.
First time I booted it up, I went straight for the Egyptian tribe because, come on, pyramid traps and sand pitfalls? Yes. The music’s this jaunty MIDI tune that somehow makes watching your lemmings walk into a spike pit less tragic. You still assign jobs like builders and blockers, but now there are over 50 skills—some useless (why would I ever need a lemming to twirl a baton?), some game-changers (the glider upgrade saves so many idiots from cliff dives).
It’s still brutally hard in spots—try not to scream when your last digger gets squashed by a rolling boulder—but the variety makes failures feel like your fault, not the game’s. If you missed this back in the Genesis days, it’s aged way better than most puzzle games from the era.
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