

Okay, so this is one of those weird licensed SNES games that somehow slipped under the radar. You'd think a Star Trek game would be all about space battles and diplomacy, but nah—this one's a top-down strategy thing where you basically play as Picard managing away missions. The pixel art's actually pretty decent for the era, especially the Enterprise interiors, but the gameplay? Clunky as heck.
First thing you'll notice is how slow everything moves. You're shuffling crew members around the ship like some kind of interstellar HR manager, then sending them down to planets where they get ambushed by weirdly aggressive aliens. The phaser combat feels like someone tried to turn Star Trek into a turn-based RPG and gave up halfway. And don't even get me started on the "negotiation" minigame—it's just guessing random dialogue options until the alien stops being mad at you.
Honestly, it's more fun to just boot it up and laugh at the hilariously bad voice samples ("RED ALERT" sounds like someone yelling into a tin can). Only hardcore Trekkies or SNES completionists should bother with this one.
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