

Solstice on the NES is one of those weird, moody puzzle-platformers that sticks with you. You play as a wizard’s apprentice trying to rescue a kidnapped princess, but forget the story—what really grabs you is the isometric view and the way every room feels like a little brain teaser. At first, it’s just jumping over pits and pushing blocks, but then you realize half the floors are fake, keys teleport around, and suddenly you’re scribbling notes like a madman.
The music’s got this eerie, synth-heavy vibe that somehow makes falling into the same pit five times in a row feel dramatic. And yeah, the controls take some getting used to—jumping at angles in isometric games was never exactly smooth—but once it clicks, there’s something satisfying about slowly unraveling each room’s secrets. If you’ve played Equinox on the SNES (its sequel), you’ll recognize the style, but Solstice has its own janky charm.
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