

Alright, so Might and Magic – Gates to Another World is one of those old-school Sega Genesis RPGs that somehow crammed a massive adventure into a cartridge. You start by rolling up a party of four—knights, sorcerers, clerics, the usual suspects—and then you’re dumped into this weird, sprawling world with zero hand-holding. Like, the first town has people dropping cryptic hints about gates and prophecies, and you just sort of… wander until things click.
The combat’s turn-based but weirdly fast-paced for a ‘90s RPG, and magic feels overpowered in the best way. Found a spell that lets you phase through walls? Yeah, that’s a thing. The dungeons are maze-like in that classic "graph paper and frustration" way, but stumbling into a hidden treasure room or a cursed altar never gets old. Just don’t expect pretty graphics—this is pure pixelated imagination fuel.
Honestly, it’s janky by modern standards, but there’s something about the sheer scale of it that still hooks me. That moment when you finally piece together where the next gate is? Chef’s kiss. If you’ve got the patience for retro quirks, it’s a trip worth taking.
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