

Live A Live is one of those weird, brilliant SNES JRPGs that never got the attention it deserved. You jump between seven totally different stories—like a caveman trying to survive prehistoric times, or a ninja sneaking through Edo-period Japan—and each one plays out in its own way. The cowboy chapter feels like a spaghetti western, while the sci-fi section turns into this tense horror thing halfway through. It’s jarring in the best way.
Combat’s grid-based, almost like a proto-tactics game, and some characters straight-up play different (good luck figuring out the robot’s moves at first). The music’s killer too—Yoko Shimomura went wild with genre-hopping tracks. Just don’t expect everything to connect neatly until the very end. It’s messy, ambitious, and one of the coolest experiments on the SNES.
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