

Final Fantasy V Advance: Custom Classes takes the already-great GBA version and cranks up the job system fun. Right off the bat, you're picking jobs for your party—samurai, dragoon, blue mage—and the combinations feel endless. Messed around with a geomancer for the first time and was surprised how useful those terrain effects actually are.
The tweaks here make early grinding less painful, and some of the custom class mixes break the game in the best way possible. That moment when you finally unlock dual-wielding ninja with white magic? Chef's kiss. Still has that classic FF charm—chocobos, airships, and that one obnoxious boss who spams level 5 death.
If you've played the original, this version's quality-of-life changes and extra content make it worth another run. If you haven't, it's probably the best way to experience FFV.
Must-play games
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Final Fantasy I & Ii : Dawn Of Souls (gba)
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Final Fantasy Tactics Advance (gba)
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Final Fantasy I & Ii Advance (j)(hyperion) (gba)
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Final Fantasy V Advance (gba)
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Final Fantasy Vi Advance (e)(eternity) (gba)
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Final Fantasy Iv Advance (gba)
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Final Fantasy I & Ii : Dawn Of Souls : Mod Of Balance (gba)
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Final Fantasy I : Ii Advance (gba)
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Final Fantasy Iv Advance (u)(independent) (gba)
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Final Fantasy V Advance (u)(independent) (gba)
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Final Fantasy V Advance (e)(eternity) (gba)
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Final Fantasy Vi Advance (u)(xenophobia) (gba)