Dungeons & Dragons - Warriors Of The Eternal Sun (usa, Europe)

Dungeons & Dragons - Warriors Of The Eternal Sun (usa, Europe) Game

📅 1992 ✍️ Westwood Associates

Sega

Dungeons & Dragons - Warriors Of The Eternal Sun (USA, Europe) game
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Dungeons & Dragons: Warriors of the Eternal Sun is one of those old-school Genesis RPGs that feels like stumbling into a weird, forgotten corner of the D&D universe. You start with a party of four—classic picks like fighters, clerics, and elves—but here’s the twist: you’re not in Faerûn or Krynn. Instead, you wake up in this bizarre, sun-blasted valley full of ruins and monsters that don’t quite match the usual D&D lineup.

The first thing you’ll notice? The combat’s grid-based, almost like a proto-tactics game, but exploration plays out in this weird first-person view that makes dungeons feel claustrophobic in the best way. Early on, you’re just trying to survive—scrounging gear, figuring out which spells actually work (RIP my first mage, who learned Fireball too late), and getting wrecked by random encounters if you wander too far. The world’s smaller than you’d expect, but it’s packed with little secrets and some genuinely tough choices about who to side with. Just don’t expect Baldur’s Gate—this is janky, crunchy, and oddly charming in that early ‘90s way.

Also, pro tip: elves are weirdly OP here, and the cleric’s Turn Undead ability will save your life more times than you’d think.

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