

Dungeon Magic is one of those NES hidden gems that never got the love it deserved. You pick from four elemental swords (fire, water, wind, earth) and dive into this weirdly atmospheric dungeon crawler where every floor feels like a puzzle box. The controls take a second to click—sword swings feel heavy at first, but once you get the rhythm down, chaining attacks with your chosen element’s special move just works.
What surprised me was how much personality the dungeons have. One minute you’re fighting floating eyeballs in a lava pit, the next you’re navigating invisible paths over bottomless pits. And yeah, the music’s got that classic NES synth vibe—haunting in the best way. Pro tip: Water sword’s range is sneaky good for early floors, but don’t sleep on wind’s knockback later.
It’s the kind of game where you’ll wipe on Floor 3, swear you’re done, then immediately restart because this time you’ll remember where that mimic chest spawns.
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