

Cave Noire is one of those weird little Game Boy games that somehow sticks with you. You pick a class—warrior, thief, mage, or priest—and dive into randomly generated dungeons where every step feels tense. The screen only shows a tiny radius around you, so you're constantly creeping forward, praying the next tile isn't a monster or trap.
What I love is how stripped-down it is. No convoluted story, just pure dungeon crawling where managing your torch and health actually matters. The first time I starved to death because I got lost chasing treasure, I knew this game wasn't messing around. The pixel art has that perfect Game Boy aesthetic too—simple but full of personality, especially the way monsters lurch at you from the darkness.
It's brutal but fair, and way ahead of its time for a 1991 roguelike. Just don't blame me when you lose an hour to "one more run."
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