

Tak and the Power of Juju is one of those GBA platformers that just oozes charm. You play as Tak, a scrawny little shaman-in-training who somehow ends up saving his village from a curse—because of course the adults messed things up and left it to the kid to fix. The whole thing feels like a Saturday morning cartoon with its goofy tribal aesthetic and weirdly catchy juju magic.
At first, you're just hopping between platforms and bopping enemies with a stick, but then you start unlocking spells that change up the gameplay. One minute you're turning into a chicken to squeeze through tiny gaps, the next you're summoning a rainstorm to grow plants for climbing. It's got that classic collectathon vibe where you're always spotting something just out of reach, making you backtrack once you get new abilities.
What really stuck with me was the humor—Tak's sarcastic commentary and the villagers' ridiculous problems (one guy's literally stuck in a hole because he "wanted to see what dirt tasted like"). It's not the hardest platformer out there, but it's got enough personality to make up for it. If you ever wanted a lighter, quirkier take on the genre, this one's still a solid time.
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