

So Sword of Hope on Game Boy—yeah, the sequel—throws you right back into Prince Theo’s boots, hunting down that legendary sword again because, surprise, Zakdos is still causing trouble. It’s a first-person dungeon crawler, but with that classic RPG grind where every step could mean a random battle. The pixel art’s simple but weirdly charming, and the music? Exactly the kind of chiptune banger you’d expect.
First thing you’ll notice? The menus. It’s all text-based, so you’re constantly choosing between attack, magic, or items—no fancy animations here. But there’s something satisfying about slowly chipping away at enemy HP while managing your tiny inventory. Just don’t expect it to hold your hand. You’ll get lost, you’ll die, and yeah, you’ll probably reset a few times.
If you’re into old-school RPGs that make you work for every win, this one’s a solid time capsule. Just bring patience.
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