Cima : The Enemy

Cima : The Enemy Game

📅 2003

Game Boy Advance

CIMA : The Enemy game
Z A
X B
Q L
E R
V Select
Enter Start
Move

Ever played a dungeon crawler where your party isn’t just fighters, but a bunch of weird little creatures you have to herd like sheep? That’s CIMA: The Enemy in a nutshell. You’re part of a rescue team stuck on this eerie island, and your main allies are these adorable, slightly dumb CIMA critters—think Pikmin, but with more puzzles and way more frustration when they wander into traps.

The first 10 minutes? You’ll be figuring out how to guide them past obstacles, assigning roles (some dig, some fight, some just… exist), and realizing they have the survival instincts of a goldfish. The pixel art’s charming, though, and there’s something weirdly satisfying about finally getting your squad to cooperate long enough to solve a room.

It’s not your typical RPG—more like a mix of strategy and babysitting, with a story that gets surprisingly dark for a game about cute monsters. If you’ve got a GBA and patience for herding chaos, this one’s worth digging up.

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