

Ever wanted to run an airline in the '90s without leaving your couch? Air Management II on the Genesis throws you straight into the cockpit of airline management—except you’re not flying planes, you’re juggling schedules, fuel costs, and angry passengers when delays hit. The pixelated airports and tiny sprites for planes have this weirdly charming vibe, like someone mashed together a spreadsheet simulator with an old-school arcade game.
First thing you’ll do? Pick your starting routes and hope you didn’t overspend on fancy jets, because bankruptcy comes faster than a delayed baggage claim. There’s something oddly satisfying about watching your little airline grow from a rickety two-plane operation to something resembling a real business—if you can survive typhoons, strikes, and the occasional engine failure. The menus are all in Japanese, but half the fun is figuring out what button does what through sheer trial and error (or online guides, no shame).
It’s not for everyone—if you hate micromanaging or staring at numbers, this might feel like homework. But if you ever dreamed of being the boss while rocking a 16-bit aesthetic, it’s a weirdly addictive time capsule. Just don’t blame me when you’re up at 3 AM optimizing your Tokyo-Hong Kong route.
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