

Zoids Densetsu on Game Boy is one of those old-school turn-based mech battlers that somehow still feels fresh. You start off picking your first Zoid—I went with the classic Shield Liger because, well, it looks cool—and then you're immediately thrown into fights where positioning actually matters. The sprites are tiny but surprisingly detailed for a Game Boy game, and each Zoid has its own weird little animations when they attack.
The strategy isn’t just about brute force, either. Some Zoids are slow but hit like a truck, others are fragile but can strike twice in a turn. I remember getting wrecked early on by an enemy with a long-range cannon because I didn’t think about spacing. The story’s pretty basic anime-style "rise to the top" stuff, but the battles are where it shines. If you ever wanted to pilot a robotic T-Rex with missile launchers, this is your game.
It’s definitely a product of its time—menus are clunky, and the translation’s a bit rough—but there’s charm in how unapologetically 90s it all feels. You’ll either bounce off it in 10 minutes or lose an hour tweaking your squad.
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