

Super Robot Taisen R is one of those GBA games that just feels like a Saturday morning anime binge—except you’re the one calling the shots. You start off picking your squad from a wild mix of mechs (Gundams, Mazinger, Getter Robo—the usual suspects), and right away, you’re thrown into these grid-based battles where positioning matters way more than you’d think. Mess up, and that enemy Zaku will shred your backline before you can say "beam saber."
The attacks are pure spectacle—big, chunky sprites with screen-filling special moves that somehow don’t slow the GBA to a crawl. Half the fun is just seeing your favorite robots do their signature attacks, though I’ll admit, some units start stupidly overpowered. (Looking at you, God Gundam.) The story’s a mashup of like six different anime plots, so don’t expect Shakespeare, but the cheesy dialogue and dramatic mid-battle cutscenes totally sell it.
If you’ve played any SRW game before, you know the drill—grind, upgrade, repeat—but R nails that "one more turn" itch better than most. Just don’t blame me when you realize it’s 2 AM and you’re still tweaking your team comp.
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Spider-man (gba)
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Naruto - Konoha Senki (j)(cezar) (gba)
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Teen Titans (u)(trashman) (gba)
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Naruto (j)(eurasia) (gba)
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Spider-man : Battle For New York (gba)
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Naruto : Ninja Council 2 (gba)
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Naruto : Konoha Senki (gba)
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Naruto : Saikyou Ninja Daikesshuu 2 (gba)
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Avatar : The Last Airbender (gba)
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Avatar : The Last Airbender : The Burning Earth (gba)
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Teen Titans 2 (gba)