

Super James Pond II on SNES is one of those weirdly charming platformers that sticks with you. You play as this stretchy, fish-spy hybrid (yeah, it’s as bizarre as it sounds) swimming and bouncing through levels that feel like a Saturday morning cartoon gone aquatic. The controls take a minute to get used to—James stretches like rubber when you jump—but once it clicks, you’re flinging yourself off coral reefs and dodging angry crabs like a pro.
The graphics are bright and playful, with these little details like bubbles floating up or schools of fish darting past. Some levels have this cool day-night cycle where the lighting shifts mid-stage, which was pretty impressive for the time. And the music? Cheesy in the best way—synthy underwater beats that somehow make fighting a giant octopus feel epic.
It’s not the hardest platformer out there, but there’s enough variety (ice levels, minecart sections, even a weird pinball area) to keep it interesting. Just don’t expect a deep story—you’re basically a fish stopping a mad scientist. Classic ‘90s logic.
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