

Gods (Beta) on the Genesis is one of those weird, ambitious platformers that tries something different—and mostly pulls it off. You play as this beefy warrior dude who’s gotta jump, climb, and fight through these massive, moody temples. The coolest part? The game actually adjusts how hard it throws enemies and traps at you based on how well you’re doing. Die a bunch, and it might ease up a little. Start breezing through? Suddenly, everything gets meaner.
There’s also this thief NPC who shows up to mess with you, stealing items if you’re not careful. But here’s the twist: you can kinda trick his AI into helping you solve puzzles. Like, if you position yourself just right, he’ll trigger switches or distract enemies without realizing it. Feels clever when it works, though sometimes he’s just a pain. The whole thing’s got this eerie, almost cinematic vibe for a 16-bit game—big sprites, haunting music, and traps that feel like they’re actually out to get you. Not perfect, but way ahead of its time.
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