

Ever wanted to shrink down to bug-size and explore a hidden world? Arthur and the Minimoys on GBA nails that feeling—you start off normal, then suddenly you're tiny, dodging raindrops like boulders and using blades of grass as cover. The first 10 minutes feel like stepping into a storybook, with these weirdly charming little characters and puzzles that actually make you think (no mindless button-mashing here).
Combat’s simple but satisfying—you’ve got a basic sword, some dodging, and enemies that actually require timing instead of just spamming attacks. The art style holds up surprisingly well for a GBA game, all bright colors and exaggerated animations that give it this dreamy, fairy-tale vibe. If you grew up with the books or movies, it’s a nostalgia trip, but even if you didn’t, it’s just a solid little adventure with a unique premise. Just don’t expect it to hold your hand—some of those later puzzles get sneaky.
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