
Tetrastar - The Fighter (japan) Game

Ever dug through old NES imports and stumbled on Tetrastar - The Fighter? It's one of those weird, late-era Japan-only shooters that feels like someone threw a bunch of ideas at the wall—some stick, some don't. You've got this ship that transforms between three different forms mid-level (which sounds cooler than it plays), and the hit detection is... let's just say "NES tough."
First few minutes go like this: You pick a form (I went with the speedy one, regretted it immediately), dodge a bullet pattern that looks like abstract art, and then realize the power-up system makes zero sense unless you read the manual. But hey, the music slaps—that crunchy FM synth soundtrack is the real reason I kept playing.
Honestly? It's more of a curiosity than a hidden gem. You play it for the novelty, not because it's some lost masterpiece.
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