

Super Metroid Zebes Returns is one of those SNES games that just feels right—like slipping into an old pair of boots that somehow still fit perfectly. You start off as Samus, landing on Zebes with that eerie, echoing soundtrack setting the mood, and within minutes you're blasting through alien tunnels, hunting for upgrades, and backtracking like crazy when you realize you missed a hidden missile tank.
The controls are tight, the atmosphere is thick enough to cut with a plasma beam, and those boss fights? Brutal, but in that satisfying "I’ll get you next time" way. I still remember the first time I stumbled into Kraid’s lair—no spoilers, but let’s just say I wasn’t prepared. The power-ups are classic Metroid: screw attack, gravity suit, all the good stuff that makes you feel unstoppable by the end.
If you’ve played the original Super Metroid, this feels like coming home with a few fresh surprises. If you haven’t, it’s a killer way to dive into the series. Either way, it’s a must-play for anyone who loves exploration-heavy action with a side of nostalgia.
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Super Metroid (snes) (snes)
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