

Okay, so Tintin in Tibet on SNES is one of those licensed games that actually gets it right. You start off in snowy mountains, jumping over crevasses and dodging yetis—classic Tintin stuff. The pixel art nails Hergé’s clean-line style, and Snowy’s little animations when he sniffs out clues are weirdly charming.
It’s not just a mindless platformer, though. There are these weirdly satisfying puzzles where you rearrange rocks to cross gaps or figure out which path leads to Chang. The controls are a bit stiff (it is a 16-bit game), but once you get used to it, the climbing and ledge-grabbing feel pretty good for the era.
If you grew up with the comics, the nostalgia hits hard—hearing the little jingle when Tintin finds a clue is pure serotonin. Just don’t expect a cakewalk; some of those yeti chases will have you mashing buttons like it’s 1995 again. A solid hidden gem for fans of the series or anyone who misses when licensed games had actual effort put into them.
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