

Man, The Legend of Zelda: A Link to the Past still holds up. You start in the rain outside your uncle’s house—no hand-holding, just a sword and a vague sense of doom. Within minutes, you’re sneaking into Hyrule Castle dungeons, rescuing Zelda (who actually helps instead of just waiting around), and realizing this world is way bigger than it first seems.
The dungeons? Brilliant. You’ll push blocks, bomb suspicious walls, and get that "aha!" moment when a puzzle clicks. And the Dark World twist? Game-changer. Suddenly every overworld location has a shadow version with new secrets. Also, the soundtrack slaps—that overworld theme is permanently burned into my brain.
It’s the kind of game where you’ll scribble notes about weird tree stumps or marked stones because nothing’s wasted—every odd detail matters later. Just don’t expect to finish it in one sitting. This one sticks with you.
Must-play games
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Super Metroid (snes) (snes)
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Ultimate Mortal Kombat 3 (snes) (snes)
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The Legend Of Zelda (snes) (snes)
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Star Fox (snes) (snes)
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Chrono Trigger (snes) (snes)
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Secret Of Mana (snes) (snes)
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Mighty Morphin Power Rangers - The Fighting Edition (snes)
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Mighty Morphin Power Rangers (europe) (snes)
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Mighty Morphin Power Rangers - Fighting Edition (snes)
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Mighty Morphin Power Rangers - The Movie (snes)
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Spider-man And The X-men In Arcade's Revenge (4 Man Version) (snes)
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Death And Return Of Superman, The (europe) (snes)