

Indiana Jones' Greatest Adventures on SNES is basically a love letter to the original trilogy—Raiders, Temple of Doom, and Last Crusade all packed into one chunky 16-bit adventure. You start off in the Raiders levels, swinging your whip at snakes and dodging boulders like it's 1981 all over again. The whip feels surprisingly good once you get the timing down, though I still panic-throw grenades sometimes when things get chaotic.
What's cool is how each movie section changes things up—Temple of Doom's minecart level is janky in that classic SNES way where you'll die a lot but somehow keep retrying anyway. And yeah, you get guns, but ammo's limited so you end up relying on the whip most of the time like Indy would. Some of the platforming's a bit stiff, but nailing a perfect whip swing to cross a pit never gets old.
It's not the deepest game, but for fans of the films, seeing those iconic moments pixelated hits just right.
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