Rpg Tsukuru - Super Dante

Rpg Tsukuru - Super Dante Game

📅 1995 ✍️ ASCII Corporation

Super Nintendo

RPG Tsukuru - Super Dante game
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Ever wanted to make your own SNES-style RPG but didn’t know where to start? RPG Tsukuru - Super Dante is basically a game-making toolkit disguised as a 16-bit adventure. You’ve got all the classic pieces—heroes, dungeons, turn-based battles—but here, you’re the one arranging them.

At first, the menus feel a little overwhelming (there’s a lot of kanji if you’re playing the original Japanese version), but after tinkering for a bit, it clicks. You’ll slap together a party, sketch out a world map with chunky tiles, and drop in NPCs who say whatever nonsense you type. The best part? You can actually playtest your creation immediately, wandering through your own janky little dungeon like some kind of amateur game dev god.

It’s rough around the edges—this isn’t RPG Maker with a fancy UI—but there’s something charming about wrestling with its limitations. If you’ve ever doodled RPG ideas in a notebook, this feels like bringing those scribbles to life, glitches and all. Just don’t expect your first dungeon to be a masterpiece.

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